Esports Part 1 – Growing Pains

The professional competitive play of video games, known as Esports, is an industry still in its infancy. Infancy, however, is a relative term. Worldwide revenue in 2017 is expected to be nearly $600 million, reaching $1B by 2020. Like traditional sports, Esports consist of either individuals or teams competing against one another, only, the racquet is replaced with a mouse and keyboard. Most people are … Continue reading Esports Part 1 – Growing Pains